NASA, Reuters, NASCAR, Social Media Project | Topics That Are Igniting

NASA Releases First Multiplayer Facebook Game

NASA recently launched its first online game for the social media age, Space Race Blastoff. Available through NASA’s Facebook page, the multiplayer game challenges players with trivia of NASA history, technology, science, and pop culture. Players who correctly answer questions earn virtual badges depicting astronauts, spacecraft, and astronomical objects. David Weaver, NASA’s associate administrator for communications hopes the game opens up NASA to a wide new audience of people accustomed to using social media.

Reuters Debuts ‘Social Pulse’

Last week, Reuters launched a new social media hub along with some snazzy features designed to show you the most talked-about news, companies and influencers across the Web. One such feature is Percolate, a social news service, which shows the most popular stories in Reuters’ social network. And the stock sentiment module, which uses WiseWindow to curate opinions from hundreds of thousands of sources to show which companies are being talked about most.

Campaign Lets Twitter Users Get their usernames on a NASCAR Race Car

NASCAR driver Brad Keselowski employed a very creative use of Twitter to gain fans. Keselowski asked his followers to RT a message and predict where they think he’ll finish in the upcoming NASCAR truck race on February 24th. The campaign has already proved to be a success, with one of his sponsors showing a 1500% gain in followers. Come racetime, 5,000 users will be selected randomly to get their usernames featured on his car’s decklid, while 10 lucky fans will get their names on the side.

Moose Jaw Teacher and Students Win $15,000 for Social Media Project

In the city of Moose Jaw in Saskatchewan, Canada, Shelley Wright and her students at Cornerstone School won $15,000 for a social media project. The project raised awareness of modern day slavery. The students created stories and videos to raise awareness about modern day objects made from slavery like chocolate, coffee and cell phones. Then, they used Twitter, Facebook and a blog to bring their research to the public’s attention. The $15,000 will provide the classroom with a flip cam, laptop, smart board, sound system and projector.

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